local FightInterface = require("gameLogic.fightSkill.sequence.FightInterface")
local FightEvent = class("FightEvent", FightInterface)

function FightEvent:ctor(eventId, param)
    self._eventId = eventId
    self._param = param
    FightEvent.super.ctor(self)
end

function FightEvent:_update()
    G_SignalManager:dispatch(self._eventId, self._param)
end

return FightEvent
